Programme Overview
Training Description
Who Should Attend
- Technology Librarians
- Digital Services Librarians
- Instruction Librarians
- Academic Librarians
- Public Librarians
- Emerging Technology Specialists
- Library Administrators
Session Objectives
- Understand the fundamental concepts and technologies of Augmented Reality (AR) and Virtual Reality (VR).
- Explore current and potential applications of AR and VR in library settings.
- Identify relevant use cases for AR and VR across different library services.
- Gain introductory skills in designing and developing basic AR/VR experiences.
- Understand accessibility and ethical considerations for AR/VR implementation.
- Develop strategies for planning and sustaining AR/VR initiatives in libraries.
About the Course
Explore the transformative potential of immersive technologies with our cutting-edge Augmented Reality (AR) and Virtual Reality (VR) in Libraries Training Course. This program equips library professionals with the foundational knowledge and practical insights to understand, evaluate, and implement AR and VR applications to enhance library services, engage users in new ways, and create innovative learning experiences. Mastering AR and VR is increasingly vital for libraries seeking to stay at the forefront of technological advancements, cater to diverse learning styles, and offer unique and memorable interactions with information and resources. Our library AR VR training course provides in-depth exploration and actionable strategies for integrating these exciting technologies.
This Augmented Reality (AR) and Virtual Reality (VR) in Libraries training delves into key areas such as understanding the fundamentals of AR and VR technologies, exploring current library applications of AR and VR, identifying potential use cases across different library services, evaluating hardware and software options, designing and developing basic AR/VR experiences, addressing accessibility and ethical considerations, and planning for the implementation and sustainability of AR/VR initiatives. You will gain expertise in demystifying these technologies, envisioning their practical applications within a library context, and taking the first steps towards integrating immersive experiences into your services. Whether you are a technology librarian, instruction librarian, digital services librarian, or any library professional curious about the potential of AR and VR, this Augmented Reality (AR) and Virtual Reality (VR) in Libraries course will provide you with the knowledge and inspiration to innovate.
Curriculum & Topics
7 Topics | 5 Days
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Subtopic 1.1: • Understanding the fundamental concepts and technologies of Augmented Reality (AR) and Virtual Reality (VR).
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Subtopic 1.2: • Exploring the differences between AR and VR and their respective capabilities.
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Subtopic 1.3: • Examining the key components of AR and VR systems (hardware and software).
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Subtopic 1.4: • Understanding the underlying principles of immersion, presence, and interaction.
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Subtopic 1.5: • Best practices for gaining a solid understanding of AR and VR fundamentals.
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Subtopic 2.1: • Exploring current and potential applications of AR and VR in library settings.
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Subtopic 2.2: • Examining examples of AR for enhancing library navigation and information discovery.
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Subtopic 2.3: • Reviewing VR applications for virtual field trips, cultural heritage exploration, and immersive learning.
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Subtopic 2.4: • Investigating the use of AR/VR for special collections and archives.
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Subtopic 2.5: • Best practices for understanding how other libraries are leveraging AR and VR.
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Subtopic 3.1: • Identifying relevant use cases for AR and VR across different library services.
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Subtopic 3.2: • Brainstorming AR applications for reference services and information literacy instruction.
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Subtopic 3.3: • Exploring VR for creating immersive storytelling experiences and virtual tours.
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Subtopic 3.4: • Considering AR/VR for outreach, marketing, and community engagement.
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Subtopic 3.5: • Best practices for identifying innovative and impactful use cases for your library.
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Subtopic 4.1: • Learning how to evaluate different AR and VR hardware and software options.
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Subtopic 4.2: • Understanding the features and costs of various AR headsets and platforms.
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Subtopic 4.3: • Exploring different VR headsets (tethered, standalone) and their capabilities.
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Subtopic 4.4: • Reviewing software development kits (SDKs) and content creation tools.
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Subtopic 4.5: • Best practices for making informed decisions about AR/VR technology investments.
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Subtopic 5.1: • Gaining introductory skills in designing and developing basic AR/VR experiences.
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Subtopic 5.2: • Exploring user experience (UX) principles for immersive environments.
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Subtopic 5.3: • Learning about basic AR development platforms and tools.
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Subtopic 5.4: • Understanding introductory concepts in VR content creation.
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Subtopic 5.5: • Best practices for taking initial steps in AR/VR design and development.
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Subtopic 6.1: • Understanding accessibility and ethical considerations for AR/VR implementation.
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Subtopic 6.2: • Addressing potential barriers to access for users with disabilities.
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Subtopic 6.3: • Considering issues of data privacy, security, and user well-being in immersive environments.
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Subtopic 6.4: • Exploring ethical guidelines for the creation and use of AR/VR content.
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Subtopic 6.5: • Best practices for responsible and inclusive implementation of AR/VR technologies.
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Subtopic 7.1: • Developing strategies for planning and sustaining AR/VR initiatives in libraries.
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Subtopic 7.2: • Creating pilot projects and evaluating their effectiveness.
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Subtopic 7.3: • Developing long-term strategies for technology integration and maintenance.
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Subtopic 7.4: • Exploring funding opportunities and partnerships for AR/VR initiatives.
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Subtopic 7.5: • Best practices for successful implementation and long-term sustainability of AR/VR in libraries.